package
{
	public interface ITileGame
	{
		function getBoardWidth():int;
		function getBoardHeight():int;
		function getTileAt(x:int, y:int):Tile;
		function addTile(tile:Tile):void;
		function createNewTile(x:int, y:int):Tile;
		function getAllTiles():Vector.<Tile>;
	}
}